As you get used to it, the damage decreases.Ĭlick to expand.I want to contradict your last sentence in particular. The same system could be used when slapping the buttocks. If you use Doc's calculation, the damage will never drop to 0. The first blow job in the park hurts, but with each subsequent BJ the damage taken is reduced by 10%. (Since I mostly used the 1-3 dice, I even came up with more actions)Īn idea about the pain system, unfortunately too complicated, would be a sexual experience system. The player receives from 5 or 6 actions for the day, which he can freely choose. Odd number gives another action, even number two actions. The player receives 4 actions that he can freely choose from these 18 actions. Your day can currently contain 18 events that happened randomly. Here is an idea to combine your randomness by throwing the dice and the possibility for more control by the player. The model job is a good alternative here, but not enough. Here it would be a good idea to also offer jobs if Tomie becomes more attractive, but her corruption remains very low. But you earn too little to ever get to 2,000 because you can't decide when to go to work. So there has to be a varied content if you consistently reject the street encounters, or if you only serve as a waitress at the job. So if our heroine really wants to save herself until the wedding. Ideally you'd get to a point where certain encounters cost e.g reputation, certain encounters cost pain, either way you then have to spend money to fix your stats (at the hospital or whatever it would be that fixes reputation), and it's up to the player what kind of scene they want to see.Ĭlick to expand.I think your problem with a playable title is that the first 14 days are almost always the same before there is the first big opportunity to decide on a path.Īnother problem is that there is too little variety for the pure path. Yeah - obviously there needs to be some "cost" to the sex scenes to force the player to do other things, but I don't know why pain has been chosen.my guess is the maker wants to include that sort of content at some point, and this was an easy way to put it in. Compare to e.g New Life (the SplendidOstrich one) - you don't have complete control over what happens so you end up with a different story even if you play the same character and try to make the same choices, the problem then is how much content is in the game but this creator seems committed to adding it right now at least. As for less control.right now I think it just adds to the grind, but as more content is added it may actually increase replayability by making the game play out differently each time. ![]() Dunno, I like the fact that unlike a few games I can think of the basic structure is in place already and content can be pretty easily bolted on - some of the grindy stuff will become more entertaining as things get fleshed out.
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